Awesomest of awesomeness.
I can think of nothing to improve upon currently. I love how the mall level lets you get up to at least 800% carnage rate. Then everything starts constantly exploding - very awesome touch.
Awesomest of awesomeness.
I can think of nothing to improve upon currently. I love how the mall level lets you get up to at least 800% carnage rate. Then everything starts constantly exploding - very awesome touch.
I'm doing exactly what he did, but...
I could only read to the part where he failed to see the purpose behind the boomerang and then I couldn't read his review any longer. As far as I'm concerned, you did wonderfully with this game, and I look forward to seeing the next installment. Figuring out you need to use the torches to put your boomerang on fire wasn't hard. I was almost deterred because of the snowboarding mini-game-like obstacle, but thankfully I could pass it. It reminded me so much of the Yoshi's Island DS (and a few others of the series) snowboarding levels - which always irked me so much because I kept trying to get all the red coins and the like - which was always very difficult and frustrating - especially because it took so long to restart.
The only thing I can see as improving upon is give the boomerang more importance, please. Other than that, fine job, and I think the walking sound effect was kind of neat. It wasn't annoying at all. Then again, despite my stress level (whether it's high or not), I also have some tolerance, despite little to no patience.
It seemed pretty awkward.
I might try it again later. I need to learn how to cook in real life. If Alan really doesn't say anything about it, maybe that's similar to how the people who eat cooked food normally react? Maybe it's trying to show us how much work goes into preparing a meal, na?
I imagine there are different ways you can...
Die in this game, all with a slightly different ending I'd suppose. I'm going to try it one more time, possibly, to see if I can get passed the part I fell at. As for the person below me, I don't think this is necessarily supposed to be funny, more realistic than anything - it just goes to show you're likely to fail when you try to take the law into your own hands, and try to do everything on your own. Good thing there are friends. Hopefully they won't betray you though. I kept clicking continue, and I wished you'd put something after the memorial that was set up with the picture and flowers and all that next to the pipe (that was the area I died near and whatnot.)
I thought of another element.
Here are the elements that are apparent:
Money: How much money you make in life.
Time: The amount of time you have for your life.
Winning place: (I assume there is one though I haven't reached it) supposedly the "end" to life; although there's always more you can do.
Enemies killed: Obstacles overcome, whether through force or something else.
Obstacles: Obstacles in life.
Now for what I see.
The people watching as you play: The people who care enough to watch you as you go through life.
The character: The life you play as - that your soul inhabits.
The people who watch your record: The people who want to see what you did and how you did in your life.
A lot of pressure, no? I tried multiple times, despite no one watching me. Well, seemingly. God doesn't count.
I don't think you did your view of free will right if you think we're being controlled. We are being controlled, but only by our souls. Our souls are what give us free will, and it's what gives this body in this game free will.
ok, usually I'm all for people making up their own interpretations but this is honestly kind of gay
Okay game...
It had it's ups and downs. I think what the creator meant to do by making a 'floating' gun, was to make it similar to how a person could walk back and forth from the front lines to the back lines and all that jazz. Only problem I have with that is there should be some difficulty moving through your own barricade, and it also shouldn't be that hard to do the standard walking animation? I don'know. The comrades should also be able to move around.
What this game could do without: that completely unnecessary shotgun animation.
I may not use an actual shotgun, but I'm pretty sure ammo doesn't just explode on impact for a standard shotgun, no? Or any shotgun for that matter, I imagine someone will say. Not to mention, I'm pretty sure the ammo breaks down when it's shot, so that it spreads.
WHY!?
WHY WON'T THE OTHER KAROSHI GO UP THE HILL AND TO THE "!" BOX?!! Xl It's like it keeps getting stuck and then pushed back - anyone else experience this problem? It's the only reason I can't get farther. <,<
Building off...
A little of what I saw below me, it's more that the more information that the person who ultimately becomes grey (and shares his opinion with others) becomes, the more other people become harder to persuade because there's harder evidence of both sides.
It ends up being more or less equal, yet it's still chaotic because each side is against the other. If that is really war, then the question remains if it'd be better for the others to just live by themselves and let the gray guy be the ambassador or w/e.
Really, in the end, all you have to do when you become gray is keep talking to them or w/e. It seems that the more centered you are, the easier it is to sway people one way or another, that or else they become reinforced more in their ways. I'm not sure. Honestly, I've always thought twilight was for the best, and for things to be constantly questioning each other is for the best, but at the same time things need to remain peaceful, only debates, not all out war or w/e, just 'cause the other side doesn't agree, y'know?
The one who becomes gray has the possibility to end up stopping the war, and causing everybody to just chill out and stop to think for a minute, and just walk from place to place and try to figure out what you want to figure out.
Everybody would become their own shade after awhile, wouldn't they?
From our perspective, especially because we might not know which idea resembles which thing, both black and white are just ideas nonetheless, all we can really see is the war, and that's what's not appealing.
What needs to be there is peace, because black and white are neither better or worse. The only problem lies in the warring that they're doing.
The person with the gray, as I've already said, retains the idea that there could potentially be peace in the middle, even if on the inside of himself there is still conflicting ideas, similar to how black and white are both going from one end to the other against each other.
I suppose it would take a semblence of gravity to also try and help keep this gray guy in the middle, so as to help keep him from swaying definitely one way or the other - the will that keeps people on extremes while everybody else is running back and forth is what helps him stay in the middle to hopefully create peace.
I'm just sad that this game couldn't've been longer to help display that last idea more. Or something.
This is another game that I consider art, and is teh awesomest of awesomeness. It is surely going on my favorites list, no matter what. :O
I would like to see a sequel, perhaps, but this time with shades of color. After all, the world REALLY ISN'T all black and white. There are many things to it, and color isn't even the tip of the 'cherry' iceberge. :)
I can also agree with the idea that this guy is switching so much that sooner or later he becomes grey, while he's trying to tell people of his opinion.
It reminds me of myself quite a bit, how I try to look at both sides until I can come to a happy medium that is not exact for every situation, that is, a generalization.
It's less efficient, but I suppose there would be less errors in the end.
Taking from the person below me again, I suppose really all you can do is try to start off with the ideas of the extreme, but end your debate by telling also about the white part, and confuse them until they come to the point where they are in the middle like you.
Using conflicting ideas to force them in the middle through confusion, and hopefully (even if you need to help them) they will be able to get through that confusion, na?
Very close.
But no cigar. I wish you could've done something different for the clothes rather than pimping though. It's a lot like an American version of Naruto - I have to agree, but nonetheless, it could still use some improvement - not to mention the idea that Naruto tends to change those around him.
I got an idea.
Voodoo circus with voodoo clowns. :D
Hello! Don't know if you'll see this but I'm... sorta back. Welcome to the new age eh?
Age 33, Enby Heroboy
Freelance
N/A
Goldsboro, North Carolina
Joined on 4/5/07